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The Super Spy
ザ・スーパースパイ
(1990)




 
The Super Spy
ザ・スーパースパイ
NEO GEO [CARDBOARD]
DETAILS
Format Neo Geo
Released 1 July 1991
Publisher SNK
Product ID NGH-011
Size (cm) 22 x 17 x 4
Weight (kg) 0.70
PRICE
STATUS
Interesting first-person action game reminiscent of Dynamite Duke (1989) but set purely in a first-person perspective, with a lot of fisticuffs.
Like a lot of original 'cardboard' Neo Geo releases this is now VERY hard to find in good condition.

Cardboard Neo Geo packaging, 55Mbit cartridge, monochrome booklet.

The Super Spy
ザ・スーパースパイ
NEO GEO [SOFT CASE]
DETAILS
Format Neo Geo
Released 1 July 1991
Publisher SNK
Product ID NGH-011
Size (cm) 22 x 17 x 4
Weight (kg) 0.70
PRICE
STATUS
'Soft case' re-issue edition featuring alternate cover art - much easier to find than the original 'cardboard' release.

Standard soft case Neo Geo packaging, 46Mbit cartridge, monochrome booklet.

The Super Spy
ザ・スーパースパイ
NEO GEO CD
DETAILS
Format Neo Geo CD
Released 9 Sep 1994
Publisher SNK
Product ID NGCD-011
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
Neo Geo CD conversion of SNK's first person action game, released on the same day as the machine.
Quite a collector's piece in mint condition.

'Neo Geo' stamped CD case, Neo Geo CD CD-ROM disc, monochrome booklet, spine card.

 

'The Super Spy', 'Neo Geo' and 'SNK' are registered trademarks of SNK Playmore
The Super Spy TM & © 1990 SNK All Rights Reserved
Page content, design & layout © 2008 www.Jap-Sai.com






PART 1 - THE FACTORY

 
1F
 
2F
 
3F
 
B1F
 

PART 2 - TADOYA CORP.

 
1F
The first floor of the Tadoya Building makes for a very easy start: just a straight run to the elevator.
 
2F
Again, nothing really going on in 2F. Just keep it on track and head straight for the exit.
 
3F
3F is where things start to heat up: remember to use the knife during the corridor sections.
 
4F
There are two exits to the level: the right elevator goes to 5F, and the left elevator leads to 12F.
 

 
5F
The power is off on this floor... Again, two exits: the left lift leads to 12F, and the right one goes up to 6F.
 
6F
Nick, one of the leaders, is in the top right lab. He poisons you, so you must beat him quick. Use the machine gun!
 
7F
The second boss (but third on the list), 'Fake King', awaits in the top left room. Beat him for your 2nd card.
 
8F
Now this is a weird one...
The last one doesn't work, so the destinations are:
7F - 9F - 13F - 12F - X
 

 
9F
Another quick one - the left lift leads straight to 10F.
 
10F
Even quicker:
Left: 9F, Right: 11F
 
11F
A boss awaits in the top room. The bottom left elevator is for 14F (later)
 
12F
The top elevator leads back down to 8F.
 

 
13F
Nothing up here - apart from a set of Brass Knuckles!
 
14F
One more boss: Knife Man.
 
15F
At first the right room is empty, but then that's where the boss is...
 
16F
Last stage - a few more corridors, then the final boss, 'King', waits in the top room!