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Super
R-Type
スーパー・アールタイプ
(1991) |
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The
arrival of the Super
Famicom seemed like the perfect opportunity to bring
home R-Type II
(1989). But instead, to everyone's surprise, Irem
opted to hatch 'Super R-Type' - a curious reworking
of the game with a few minor tweaks.
About half of the game's seven stages are directly ported
from R-Type II, while the other half is composed
of brand new layouts and designs. There is so much novelty
on offer in fact, that the game stands out as a 'separate'
entry of the series - there is plenty of new material,
weapons, surprises, and a very high-quality techno-ambient
soundtrack to boot.
Perhaps the changes occurred for technical reasons.
After all, the Super Famicom is notoriously weak at
handling multitudes of fast-moving characters and the
game does suffer from severe 'slow down' whenever the
playfield gets busy. But that's OK, the game is so good
it completely gets away with it. A bit like the Super
Famicom version of Gradius
III: as if by magic.
There is so much going on that there is little time
to worry about such niggling details anyways. Coming
to think of it the slowdown is very much welcome - the
'Kids' setting might be a walk in the park, but the
'Pro' difficulty level really shakes a leg and will
take you down.
And then you'll be faced with a problem: because even
if you get blown away right at the end of the stage,
Super R-Type restarts you at the very beginning.
Every time. Son…of…a…
Forget it. Part of the kick. So no mistakes - the climax
of the 'Pro' setting is well worth the effort, the smooth
ending and credits roll really crown what is in all
a top-class gaming experience, and despite its flaws
it still remains one of the best shooting games available
for the Super Famicom.
Maybe Irem deliberately decided to leave R-Type
II in the arcades because it was still making money.
Maybe it wasn't. Anyways - they did the right thing
to change the game: what kind of an idiot would still
playing R-Type II in 1991 anyways? Well...
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Like
most R-Type games, Super R-Type
can be completed TWICE. After finishing the
first 'loop' the game will automatically restart
- but set on the next difficulty setting. EASY
leads onto NORMAL, NORMAL onto HARD, etc.
Reaching the end of 'HARD' will open up a special
'PRO' game, at the end of which a extended ending
sequence awaits. Good luck... |
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Super
R-Type
スーパー・アールタイプ
SUPER FAMICOM |
DETAILS
| Format |
Super
Famicom |
| Released |
13
July 1991 |
| Publisher |
Irem |
| Product
ID |
SHVC-SR |
| Size
(cm) |
19
x 10.6 x 3 |
| Weight
(kg) |
0.16 |
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R-Type's
stunning debut on the Super
Famicom. It may have aged
a little, stills plays like
a dream.
Standard SFC cardboard packaging,
8Mbit cartridge, colour booklet. |
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'R-Type'
and 'Irem' are registered trademarks of Irem Corp.
'Super Famicom' and 'Nintendo' are registered trademarks of Nintendo
Co., Ltd.
Super R-Type TM & © 1991 Irem All Rights Reserved
Page content, design & layout © 2008 www.Jap-Sai.com |
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