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Pilotwings
パイロットウイングス
(1990) |
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In
the immediate aftermath of its 21 Nov 1990 launch, 'Mode
7' rotation became the Super Famicom's great technical
pull. It was Nintendo's ace up their sleeve in the shallow
but now traditional 'PR wars' that so hinder the sorry
circus of bullshit that is the games business. Machines
are seldom judged by the quality of their software,
they are simply ranked by their technological power.
Essentially, 'Mode 7' means the simple ability of taking
a flat object, or 'sprite', and rotate it around in
any direction without it causing strain on the machine's
processor. The Super Famicom had this ability built
in, and that was enough to send the gaming media and
tech geeks up into a giant roar of approval, despite
the actual limited potential of the effect in question.
Case in point: the best examples of the effect remain
Nintendo's F-Zero
(1990), that had launched with the machine and Pilotwings,
that appeared a month later. Throw in Super
Mario Kart (1992) for completion's sake, and you
have the only games on Super Famicom that even vaguely
exploit 'Mode 7' to any genuinely meaningful extent.
But that's OK, since they are all masterpieces. F-Zero
and Mario Kart are racing games, while Pilotwings
is an arcade-style flight simulator, in which you must
successfully navigate a wide array of different aircraft
(biplane, hang glider, parachute etc.) through a selection
of missions and obstacle courses. Points are awarded
according to the precision of each stage's execution,
and a set total will see you through to the next level,
or 'licence'.
The game is a joy to play, and can often be absolutely
hilarious... There's plenty of tense situations, close
calls, and comedy moments in here - be it from crazy
improvised stunts, inch-perfect landings, or the selection
of wacky bonus games, accessible by reaching the most
difficult landing points.
Despite its alomst being a simple 'Mode 7' demo, Nintendo
come up trumps once again: Pilotwings is one-of-a-kind
gem - a distinctive and unique title that today remains
just as appealing as its super-swish N64 sequel Pilotwings
64 (1996), if not more so. |
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Pilotwings
パイロットウイングス
SUPER FAMICOM |
DETAILS
| Format |
Super
Famicom |
| Released |
21
Dec 1990 |
| Publisher |
Nintendo |
| Product
ID |
SHVC-PW |
| Size
(cm) |
19
x 10.5 x 3 |
| Weight
(kg) |
0.16 |
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Smooth
and chilled out simulator
of all things aerial from
Nintendo.
A fantastic game in every
respect, that is slowly becoming
harder to find in good condition.
Standard SFC cardboard packaging,
4Mbit cartridge, colour booklet. |
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'Pilotwings',
'Super Famicom' and 'Nintendo' are registered trademarks of Nintendo
Co., Ltd.
Pilotwings TM & © 1990 Nintendo All Rights Reserved
Page content, design & layout © 2008 www.Jap-Sai.com |
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