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Dracula II Noroi no Fūin
ドラキュラII 呪いの封印
28 Aug 1987


   
'Noroi no Fuuin' (The Accursed Seal) is a curious title. It tries to be different - by keeping the style and playability of the original Akumajō Dracula (1986) and adding a much more adventurous theme to the proceedings: now our hero can visit towns, discover clues, save up money and purchase items.
And the clock is ticking: at 18:00 hours the sun sets, townspeople close their doors, and the creatures of the night strengthen. This system fits the mould nicely, and adds a great deal to the atmosphere. It also hints to what lies ahead: 3 different endings, depending to how long you take to complete 'Simon’s Quest'.
OK, so... What’s going on here? On one hand this tries to be an arcade game, and on the other, an action / adventure title along the lines of Metroid (1986). The mix is interesting, but it goes belly up: a paltry 5 mansions, 6 experience levels and a dozen items, most of which serve no purpose at all.
Dracula II was a quality title in its day, and it still boasts one of the best soundtracks of the series (and that's saying something). But 20 years down the line, it fails at the last hurdle: it has no replay value whatsoever. The game even seems unfinished: the last few levels are completely deserted and Dracula can be beaten in the blink of an eye - a striking contrast to the balance and challenge of the original.
But hey - it's still a good game, full of good ideas. After this the series would return to its arcade / action roots in the superb Akumajō Densetsu (1989) and it wouldn't retry its hand at the adventure genre until much later, in the epic Akumajō Dracula X Gekka no Yasokyokou (1997).
Oh well, live and learn.

Rating:
 

 
 
 
 


 
Dracula II Noroi no Fūin
ドラキュラII 呪いの封印
FAMICOM DISK SYSTEM
DETAILS
Format Famicom
Released 28 Aug 1987
Publisher Konami
Product ID KDS-DRK
Size (cm) 10 x 9 x 1.5
Weight (kg) 0.10
PRICE
STATUS
To date this is still the only version of Dracula II available, and a re-release is long overdue.
Includes a limited serial-numbered trading card - there are 6 different ones (illustrated below). Upon ordering, please specify which one you want (#1-#6).

Standard Disk System packaging: disk in case, 34-page colour booklet, exterior plastic sleeve.

#1

#2

#3

#4

#5

#6

Dracula II Noroi no Fūin Kanzen Hisshō Hon
ドラキュラII 呪いの封印 完全必勝本
GUIDE BOOK
DETAILS
Format Guide Book
Released 25 Oct 1987
Publisher JICC
Product ID ISBN4-88063-318-6
Size (cm) 17.3 x 10.5 x 0.5
Weight (kg) 0.10
PRICE
STATUS
The Dracula II 'Complete Certain Victory Book' is the only guide book available for Dracula II, and thus has become a very rare item indeed.
Features a complete game walkthrough illustrated by art, screenshots, and level layout maps. Vintage stuff right here.

66 pages, full colour, Japanese.

Akumajō Dracula Famicom Best
悪魔城ドラキュラ ファミコン・ベスト
SOUNDTRACK
DETAILS
Format Audio CD
Released 21 Mar 1990
Publisher King Records
Product ID KICA-1005
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
Vintage soundtrack CD featuring the complete BGM collections of the first 3 Famicom Dracula games:
- Akumajō Dracula (1986)
- Dracula II (1987)
- Akumajō Densetsu (1989)
This original 1990 edition is now a VERY valuable item - it can often be found in specialist stores around the $100 mark (with no spine).
Please contact us if you're really after one, otherwise just go for the 1998 'Best' re-release (see below).

Akumajō Dracula Best
悪魔城ドラキュラ ベスト
SOUNDTRACK (RE-ISSUE)
DETAILS
Format Audio CD
Released 23 Sep 1998
Publisher King Records
Product ID KICA-7901
Size (cm) 14.2 x 12.4 x 1
Weight (kg) 0.10
PRICE
STATUS
Re-issue edition of the 1990 'Akumajo Dracula Famicom Best' compilation listed above. Features the complete BGM collections of:
- Akumajō Dracula (1986)
- Dracula II (1987)
- Akumajō Densetsu (1989)
...with some spooky sound effects thrown in here and there for good measure.

CD case, 33-track audio CD (1:04:00), 12-page monochrome booklet, spine card.

 



'Akumajō Dracula', 'Castlevania' and 'Konami' are all registered trademarks of Konami Corporation
'Famicom', 'Famicom Disk System' and 'Nintendo' are registered trademarks of Nintendo Co. Ltd.
Dracula II Noroi no Fūin TM & © 1987 Konami All Rights Reserved
Page content, design & layout © 2012 Arcade Gear




 

Dracula II: Tactics

Here is a brief and to-the-point guide that lists exactly where to go, and how to find every item. In a sense, it belies how short and linear the game really is, but hey - as a result it turns the game into a pseudo-arcade experience, and that’s not necessarily a bad thing.
Also, remember to hurry... Towns are closed at night, and this guide assumes you are shaking a leg. In theory you should be done in about 4 days. The 'good ending' appears when you destroy Dracula in less than 6.

1. Start on DAY-0 and head straight for the Jova Woods. The idea is to spend the night collecting as many hearts as you can (and maybe level up to L-01). As soon as morning breaks, return to Jova and buy the WHITE CRYSTAL (50) and HOLY WATER (50). You can also pick up a THORN WHIP (100) if you can afford it, but it really isn't that essential.
2. You should reach Berkeley Mansion shortly after noon on DAY-1. Equip the White Crystal upon entering: a moving platform will appear. Inside, locate the Trader and buy his OAK STAKE (50) - it will enable you to get DRACULA’S RIB (shield). Before exiting the mansion, buy another Oak Stake and save up 200 hearts. Don't worry about the clock: time stands still inside mansions.
3. Head for Veros, and quickly buy the DAGGER (50) and CHAIN WHIP (150) before nightfall, using the Holy Water inside the houses to find the hidden merchants. Then return to Berkeley to get another 200 hearts. When done, head for Aljiba. On the way along Dabi’s Path, some well-placed Holy Water will get you the SACRED FLAME.
4. In Aljiba on DAY-2, buy some GARLIC (50) and LAURELS (50) - two of each. Find the roaming knight: he will swap his BLUE CRYSTAL for your white one. Lastly, quickly pick up the SILVER KNIFE by dropping some garlic immediately at the entrance of the Carmilla Cemetery.
5. Head downstairs, and kneel on the bank of the Yuba Lake with the Blue Crystal equipped to access Rover Mansion. Inside, find DRACULA’S HEART. Before leaving, pick up another OAK STAKE, and level up to L-02. Return to Jova, and head West.

6. Cross the Belasco Marsh by using Laurels, and equip Dracula’s Heart before talking to the Dead River Ferryman: he will take you to Brahms Mansion. Inside, defeat the Grim Reaper for a GOLDEN KNIFE, and pick up DRACULA’S EYEBALL (lets you see hidden items). Level up to L-03, and exit. Head West and pick up the DIAMOND from the dead end, then double back and return to the river.
7. Don't equip the heart this time, and the ferryman will take you to Alba. There a knight swaps your blue crystal for a RED CRYSTAL. On sale are LAURELS (50) and GARLIC (50). Stock up on Garlic (max 8) and move on. Take the stairs down and drop some garlic in the Cemetery dead end for a SILK BAG.
8. Save up some cash in Sadam Woods before visiting Ondol: the MORNING STAR (200) is on sale. Head West, and kneel down against Deborah Cliff with the Red Crystal equipped to get to Bodley Mansion.

9. Bodley Mansion houses DRACULA’S NAIL. You can also level up to L-04… Exit, and head west. Kneel down on the riverbank with the Red Crystal equipped and Utah’s Path will appear, home of the MORNING STAR POWER OF FIRE.
10. In Laruba Mansion, you’re up against Vampira, a floating mask that when destroyed drops the MAGIC CROSS. No contest: to the left of the boss room a tradesman gives you laurels for free. Pick up the final body part, DRACULA’S RING, and make your way out. This is the last mansion: you can level up to the maximum L-06 if you feel so inclined, but it really isn't that essential.
11. 12. 13. Nothing much going on East of Bodley... Head for the Vrad Graveyard, and use Holy Water to get onto the bridge. The final stage is deserted, and Dracula is a walk in the park: use invincibility Laurels for an easy win.