Darius Force
24 Sep 1993


Hum. The good news here is that Darius is back, in an all-new original production for Super Famicom. The bad news is that Darius Force isn't much cop.
Nope, there is absolutely nothing here worth making noise about. As a matter of fact it is quite difficult to find something to say, besides that the game is nothing but a ladle full of hastily recycled gibberish, with only 3 different 'Silver Hawk' ships to choose from and a few mid-level 'route splits' (a feature later seen in G-Darius) worth mentioning.
It doesn't matter how you choose to look at it - even for someone who knows that they enjoy Darius games, this is just plain weak. Most stages are bland, the bosses are uneventful, the music is average and the whole experience is depressing. What the hell happened? Were Taito just hastily cashing in on the massive user base of the Super Famicom? If so, why bother dragging one of their most flagship series through such a grimy puddle of dirt?
Anyways. The fact remains that it is a Darius title, and its exclusive presence on Super Famicom make it quite an expensive title nowadays... It must have had a very short production run, since it is becoming very hard to find.
The US edition, renamed 'Super Nova', is almost just as sought-after.

Boss Endurance Mode
During the Taito boot-up screen,
input the following code on controller 2:
- X - - B - L - R - L - - A


Darius Force
Format Super Famicom
Released 24 Sep 1993
Publisher Taito
Product ID SHVC-DH
Size (cm) 19 x 10.5 x 3
Weight (kg) 0.16
The worst game in the Darius series; only of interest due to its 'rare' status - and price tag.

Standard SFC packaging, 8Mbit cartridge, colour booklet.


'Darius' and 'Taito' are registered trademarks of Taito Corporation
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Darius Force TM & © 1993 Taito All Rights Reserved
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