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Battle Ace
バトルエース
30 Nov 1989

 
 
In 1989 the PC Engine was at the peak of its powers, but the arrival of Sega's Mega Drive (29 Oct 1988) made NEC panic.
Caught up in a mind-frenzy over the prospect of the MD gnawing into their market share, they came up with a panicked solution: the Supergrafx, a half-hearted upgrade that only offered a few minor tweaks to the PC Engine's already efficient framework. Third party developers didn't go anywhere near the machine, and Battle Ace was the only title available on launch.
Simply put, Battle Ace is After Burner (1987) in a cockpit. The game is solid, but it does smell like technological showcase for the new format, with speedy gameplay and zooming visuals serving as bait for potential sales.
In all fairness it does provide its fair share of thrills and spills. The gameplay is phenomenally smooth, and the pacing of the events provides plenty of memorable moments. Act 5, 'Asteria', is a great laugh: it propels you through space head-on into dozens of formations of trigger-happy alien denizens, through clouds of meteorites and space debris. It's great stuff... Get through that one unscathed and you'd do Han Solo proud.
Battle Ace is worth a try. Not only is it a small piece of gaming history, but it's also a surprisingly efficient venture into a genre that in its day was seldom explored with any success.

Rating:
 
 
 
 
 

 
Battle Ace
バトルエース
SUPERGRAFX
DETAILS
Format SuperGrafx
Released 30 Nov 1989
Publisher Hudson Soft
Product ID HC89026
Size (cm) 14.2 x 12.4 x 1.1
Weight (kg) 0.10
PRICE
STATUS

Launch release for the PC Engine Supergrafx, first of only 5 titles produced for the format.
Give it a try - you might be pleasantly surprised.

Cardboard sleeve, standard PCE case, 4Mbit HuCard, 8-page colour manual.


 







Screenshot Gallery

 
 
Battle Ace is very much a straightforward game: simply make your way to the end of each stage, and shoot down the boss.
A good trick is to set both the I and II buttons on autofire: guns and missiles will fire automatically, so you can focus on piloting.
Also, a good trick to dodge missiles is to keep rotating the ship around in a circle (top right - bottom right - bottom left - top left etc). This works quite well - but not during the obstacle courses.
Completing the game sees it restart with the difficulty increased.
 
 

ACT 1
TELLUS
 
 
 
 

ACT 2
PROTUS
 
 
 
 

ACT 3
CRONOS
 
 
 
 

ACT 4
IO
 
 
 
 

ACT 5
ASTERIA
 
 
 
 

ACT 6
HEMERA
 
 
 
 

ACT 7
MEDON
 
 
 
 


 
 
 
 



'Battle Ace' and 'Hudson Soft' are registered trademarks of Hudson Soft Ltd.
'PC Engine', 'Supergrafx' and 'NEC' are registered trademarks of NEC Corporation
Battle Ace TM & © 1989 Hudson Soft All Rights Reserved
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