Main

Features

Hardware
 
Akumajō Special Boku Dracula-kun
悪魔城すぺしゃる ぼくドラキュラくん
19 Oct 1990




 
 
Following their time-honoured tradition of parodying everything in sight, Konami indulged their Akumajō Dracula Series with the cutesy Boku Dracula-kun.
This is more than a simple spoof though - it is a stand-alone game in its own right, a fully-blown 'official' spin-off of the series in the same vein as Parodius. For the curious, Simon Belmont had already made a guest appearance in the wacky Konami Wai Wai World (1988).
This straightforward action platform game involves a young 'Kid Dracula' and his quest to control his evil minions. Along the way he slowly learns how to use his powers: fireball attacks, turning into a bat, walking on ceilings... Around this educational theme Konami created a smart, bouncy and memorable game to get through.
It's all here: Frankenstein is a transvestite, enraged snowmen fire popsicles, the New York skyline is infested by crooks in blue Spider-Man outfits, King Kong throws toy airplanes, the Statue of Liberty loves to quiz (the answers are in her book) and you can even gain extra lives by accurately guessing the colour of can-can dancers' underwear.
It's silly, it's dumb, and it's also kinda fun. In a similar vein to Capcom's Rockman (1987) at first the game seems orientated towards younger players; but some sections (like Stage 7's elevator) can be really tough and seriously taxing on the nerves.
Not your traditional Dracula then, that's for sure. Yet it fits in comfortably as a genuine part of the series; a deliberate breath of fresh air amongst the usual ghouls and grime.

Rating:
 

 
 
 
 



   
Game Boy version (1993)
Three years after its original release on the Famicom, Boku Dracula-kun made a second appearance on the Game Boy - not in a full-on sequel but more of an 'enhanced remake' featuring additional levels, different bonus games and a more emphasised storyline.
It works well: the game provides enough novelty to be worth a quick replay, and the gameplay turns out to be remarkably well suited to the handheld format. And as opposed to the original, the GB version did get itself an international release as 'Kid Dracula' along with a simplified password system and (surprisingly) an increased difficulty level.
One of the best new bonus games has to bo game 'C' for extra lives (bottom right). Face off against a Zombie in a game of Janken (Rock, Paper, Scissors) with a twist: not only do you have to win the game, but when you do you have a split second to bash the B button, and twat him on the head. Get it right 5 times for a 5UP, but two mistakes and you're off.
Ready? - Jan... Ken... Pon! Yay! <CRACK>
 

 
 
 
 
 


 
Akumajō Special Boku Dracula-kun
悪魔城すぺしゃる ぼくドラキュラくん
FAMICOM
DETAILS
Format Famicom
Released 19 Oct 1990
Publisher Konami
Product ID RC847
Size (cm) 14 x 9.5 x 2
Weight (kg) 0.12
PRICE
STATUS
Konami's eccentric Akumajō Dracula spin-off remains great fun to play.
A solid platform game, full of colour and charm.

Standard FC cardboard packaging, 2Mbit cartridge, colour manual.

Akumajō Special Boku Dracula-kun
悪魔城すぺしゃる ぼくドラキュラくん
GAME BOY
DETAILS
Format Game Boy
Released 3 Jan 1993
Publisher Konami
Product ID DMG-DFJ
Size (cm) 10.2 x 8.8 x 1.9
Weight (kg) 0.06
PRICE
STATUS
Konami's cutesy Akumajō Dracula tribute returns in a remix of the original Famicom version, featuring extra levels and simplified bonus games.
Not a bad GB game by any means, and also quite a rarity these days.

Standard small-size GB packaging, 2Mbit cartridge, 20-page monochrome booklet.

 



'Akumajō Dracula', 'Castlevania', 'Boku Dracula-kun' and 'Konami' are registered trademarks of Konami Corporation
'Famicom', 'Game Boy' and 'Nintendo' are registered trademarks of Nintendo Co. Ltd.
Akumajō Special Boku Dracula-kun TM & © 1990 Konami All Rights Reserved
Page content, design & layout © 2012 Arcade Gear